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An OOTP17 Baseball Sim League

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» NABL OOTP16 Rules (2015 - 2017)
June 21st 2017, 10:43 pm by Rich

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May 25th 2016, 11:41 am by Rich

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OOTP16 features

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Rich
Commish

Posts : 5625
Join date : 2012-10-12
Location : Long Island NY

Re: OOTP16 features

Post by Rich on April 10th 2015, 3:41 pm

WhoDat wrote:
Rich wrote:Those who have ootp16 already - think about what new options might be good in this league and what might not be.  

I'm thinking of the following-

dropping
 the feeder leagues

adding/using
in game allstar voting
retire uni numbers
hof plagues



unsure
Owner Goals
rainout/doubleheaders - not sure if its an option

I wouldn't want to see us drop the feeder leagues.  I like that we can see some history on players to evaluate them.  Without the feeders they just get generated with one season of stats.  With scouting being what it is being able to see multiple years of stats helps in the evaluation process.

Rain-outs/double headers is not something that can be 'turned off'.  To avoid rain-outs you would have to make all stadiums domed or you could modify the weather.dat (I think that is what it is called) and set the chance of precipitation to 0% across the board.  Not sure if there is anything else that could cause cancellations.

Owners goals.  I am on the fence with these too.  Being that we struggled with owner budgets these might not be a great thing to have though my understanding is they have a minor affect, especially since we can't be fired.  I do like that they add some goals for GMs even if they my not be in contention is a given year, something to shoot for.

Retiring uniform numbers isn't something you turn on (I think), it is just there and each team gets to do their own (as best I know).

Hall of Fame voting (and plaques):  I think in-game is the way to do the voting once you get to v16 (anything that can be done in-game vs a utility is a plus).  It tracks everything and generates the ballots and plaques (will also auto generate the plaques for anyone we have already put in).  You set the parameters for players staying on the ballot.

All-Star voting.  Again, anything you can do in-game instead of having to use a utility is a good thing.  There are options to make the voting only human GMs or there is an option that has the "AI to voting" plus the human GMs (the human GMs supposedly carry added weight though I'm not sure how much).

Coaches is something we might consider.  I'm not 100% sold but they have improved the system.  I am in one league that adds coaches and once you get used to them it works OK.  You can now offer a job to a coach without firing the guy already there (this was in v15) so you can try to upgrade without creating a vacancy.  In v16 you can let your assistant GM hire/fire minor league coaches (and major league if you wish) so if you don't want to be bothered in is handled for you.  But those that want to micro-manage can do so. They've also made coaches strengths/weaknesses less apparent. 
 They've gotten away from the spreadsheet approach of ratings in categories and now have reputation and a personalty description.  I used to be totally against coaches because it was too much tedium but with the additions I now think they are a valid option though definitely not a must.
I like the idea of coaches- just too many to handle and i always lose some here and there.  I got a new laptop the other day so I'm going to check out 16 more once work slows down.


_________________
Richard J. Rutkowski
North Shore Honu
2020-Present
.556(900-720)
2027 NABL Champs!
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WhoDat
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Posts : 283
Join date : 2012-10-13
Location : Ewing, NJ

Re: OOTP16 features

Post by WhoDat on April 10th 2015, 11:04 am

Rich wrote:Those who have ootp16 already - think about what new options might be good in this league and what might not be.  

I'm thinking of the following-

dropping
 the feeder leagues

adding/using
in game allstar voting
retire uni numbers
hof plagues



unsure
Owner Goals
rainout/doubleheaders - not sure if its an option

I wouldn't want to see us drop the feeder leagues.  I like that we can see some history on players to evaluate them.  Without the feeders they just get generated with one season of stats.  With scouting being what it is being able to see multiple years of stats helps in the evaluation process.

Rain-outs/double headers is not something that can be 'turned off'.  To avoid rain-outs you would have to make all stadiums domed or you could modify the weather.dat (I think that is what it is called) and set the chance of precipitation to 0% across the board.  Not sure if there is anything else that could cause cancellations.

Owners goals.  I am on the fence with these too.  Being that we struggled with owner budgets these might not be a great thing to have though my understanding is they have a minor affect, especially since we can't be fired.  I do like that they add some goals for GMs even if they my not be in contention is a given year, something to shoot for.

Retiring uniform numbers isn't something you turn on (I think), it is just there and each team gets to do their own (as best I know).

Hall of Fame voting (and plaques):  I think in-game is the way to do the voting once you get to v16 (anything that can be done in-game vs a utility is a plus).  It tracks everything and generates the ballots and plaques (will also auto generate the plaques for anyone we have already put in).  You set the parameters for players staying on the ballot.

All-Star voting.  Again, anything you can do in-game instead of having to use a utility is a good thing.  There are options to make the voting only human GMs or there is an option that has the "AI to voting" plus the human GMs (the human GMs supposedly carry added weight though I'm not sure how much).

Coaches is something we might consider.  I'm not 100% sold but they have improved the system.  I am in one league that adds coaches and once you get used to them it works OK.  You can now offer a job to a coach without firing the guy already there (this was in v15) so you can try to upgrade without creating a vacancy.  In v16 you can let your assistant GM hire/fire minor league coaches (and major league if you wish) so if you don't want to be bothered in is handled for you.  But those that want to micro-manage can do so. They've also made coaches strengths/weaknesses less apparent. 
 They've gotten away from the spreadsheet approach of ratings in categories and now have reputation and a personalty description.  I used to be totally against coaches because it was too much tedium but with the additions I now think they are a valid option though definitely not a must.
avatar
Rich
Commish

Posts : 5625
Join date : 2012-10-12
Location : Long Island NY

Re: OOTP16 features

Post by Rich on April 9th 2015, 9:43 pm

Those who have ootp16 already - think about what new options might be good in this league and what might not be.  

I'm thinking of the following-

dropping
 the feeder leagues

adding/using
in game allstar voting
retire uni numbers
hof plagues



unsure
Owner Goals
rainout/doubleheaders - not sure if its an option


_________________
Richard J. Rutkowski
North Shore Honu
2020-Present
.556(900-720)
2027 NABL Champs!
avatar
Rich
Commish

Posts : 5625
Join date : 2012-10-12
Location : Long Island NY

Re: OOTP16 features

Post by Rich on April 8th 2015, 4:20 pm

my computer is too old for the new facegen.  Got a new laptop on its way.


_________________
Richard J. Rutkowski
North Shore Honu
2020-Present
.556(900-720)
2027 NABL Champs!
avatar
WhoDat
T Ball'er
T Ball'er

Posts : 283
Join date : 2012-10-13
Location : Ewing, NJ

Re: OOTP16 features

Post by WhoDat on April 8th 2015, 3:37 pm

just found that they updated Salary Arbitration screen so that it differentiates between arbitration and qualifying offers for potential free agents. This will hopefully alleviate some of the confusion.
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Rich
Commish

Posts : 5625
Join date : 2012-10-12
Location : Long Island NY

Re: OOTP16 features

Post by Rich on March 25th 2015, 11:13 am

HOF write ups look awesome



_________________
Richard J. Rutkowski
North Shore Honu
2020-Present
.556(900-720)
2027 NABL Champs!
avatar
Rich
Commish

Posts : 5625
Join date : 2012-10-12
Location : Long Island NY

Re: OOTP16 features

Post by Rich on March 22nd 2015, 8:56 am

i'm pretty pupmed about the new version.  Just downloaded to ootp15 trial.  So I know where it is when we get to the upgrade part.  I always forget thjat you need to move the league through all the versions.


_________________
Richard J. Rutkowski
North Shore Honu
2020-Present
.556(900-720)
2027 NABL Champs!
avatar
WhoDat
T Ball'er
T Ball'er

Posts : 283
Join date : 2012-10-13
Location : Ewing, NJ

OOTP16 features

Post by WhoDat on March 21st 2015, 12:54 pm

Couldn't find an off-topic forums so...

I'm really liking v16.  Looks good, just a few things I've seen so far...

Facegen looks good:


Hall Of Fame Plaques


Multiple ShortLists Comes with default and I created these others


Players who are 'Force Started' highlighted


Players who will be Eligible for Rule 5 draft


Player Personalities: And they expanded on player personalities and leadership and such....discussion HERE.  Nothing new is visible as far as rating go but they've implemented 'team chemistry'. The only example given is if you trade/release a team leader there may be a small negative affect.  I also saw somewhere else where players were upset by a malcontent player and were happy when he was traded. Some unknowns as to specific affects but I like the players having a bit of a personality as long as it doesn't become a driving force.  From what OOTPD has said these affects are small. Found this elsewhere.  Basically those little personality blurbs are supposed to be more meaningful and give you an idea of a player's personality. 

All-Star and Hall of Fame voting can now be done in-game in online leagues

Rainouts and suspended games (not in playoffs) and games rescheduled as Double Headers

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Re: OOTP16 features

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